Making a .pk3 using Pakscape
Playername show us how to make a pk3 using pakscape and also how you view and use pakscape.
First you could go download pakscape HERE
Save it into your CoD folder and unpack it into its own folder in the Call of Duty folder called PakScape.
Making a .pk3
Now make a new folder with your map name in your Call of Duty Main folder.
Now add all the folders like maps\mp levelshots\layouts mp sounds *soundaliases and add your read_me here too.
Take your .bsp and all your .gsc files and put them in the maps\mp folder.
Next place your ARENA file in the MP folder (NOTE: not with the .bsp!)
Now for a loading screen put the .jpg in the levelshots folder and for a layout put the .dds in the layouts folder.
Now for any sounds your are using place them in the Sounds folder.
Now for the sounds you need a .csv file. Place that in the soundaliases folder.
Now open PakScape and create a new file.
Now copy everything in the folder you made with all the files.
Now paste them into your new PakScape file.
To save it go to File>>Save As and type in your mapname then select Quake 3 Pak (*.pk3)
Then your have yourself a pk3.
Looking at a .pk3
Open PakScape and hit the Open button
Now click on the pk3 you want to open
Now you see all the folders in that PK3.
Here is a list of what you can find in what .pk3:
pak0.pk3
- Textures
- ui
- ui_mp
- vehicles video
- weapons
- xanim
- xmodel
- xmodelaliases
- xmodelparts
- xmodelsurfs
pak1.pk3
- sound
- soundaliases
- textures
pak2.pk3
- sound
pak3.pk3
- sound
- skins
pak4.pk3
- Maps
- Mp
- mptype
- radiant
- scripts
- shadertypes
- skins
pak5.pk3
- aitype
- animscripts
- animtrees
- cameras
- character
- collmaps
- env
- fonts
- fx
- fxshaders
- gfx
- info
- levelshots
- maps
pak6.pk3
- .dll files don't mess with!
Written by Playername